A couple of weeks ago I had the privilege of visiting our district’s Maker space. I went in for 2 hours to watch students learn, create and engage in an awesome learning experience. Our Maker space is located in the library on our Cedar Ridge Intermediate campus (gr 4-6). Mrs. Matzat, our librarian has spent a ton of time, energy and money to make this space awesome for our students. It was amazing to watch students learn, create and work at several different stations within the maker space.
Mrs. Matzat started the class with returning library books and checking out new ones. The students then found their laptop, logged in and watched the video that corresponded to their station (Mrs. Matzat had pre-recorded these lessons and loaded them onto her website). After they watched their video, they were able to enter the maker space!
What is a Maker space?
“Maker spaces, sometimes also referred to as hackerspaces, hackspaces, and fablabs are creative, DIY spaces where people can gather to create, invent, and learn. In libraries they often have 3D printers, software, electronics, craft and hardware supplies and tools, and more. Here are some excellent resources for anyone thinking about setting up a makerspace in their organization” (Kroski, 2014).
Here’s some pics from my observations…
Waving Hand Station – students had to use these circuits and instructions to make their hand wave (see video).
These students put circuits together to play Happy Birthday and eventually to sing to their teacher whose birthday happened to be the next day!!
This young man made his airplane fly by using lego online and coding! Exciting!!
These students used a program called Scratch to code as well on the computers!
Osmo – Osmo is an educational gaming system that works with your iPad and four game apps to transform the physical space in front of the iPad into a digital game board. The games help increase problem solving, creative thinking, visual, spatial and abstract thinking skills. Compatible with iPad 2 and up and comes with four incredibly fun games: Tangram, Newton, Words, and Masterpiece.
Students were using the Masterpiece area of the Osmo game. They took a picture of themselves on the ipad and then it reflected it onto the paper where they drew themselves.
Sphero – this is a ball that is a programmable robot that changes colors, directions, speed, etc. The students had to program the ball to go a certain distance, change colors and change directions. Students needed to know quite a bit of science and math to make this work.
Makey Makey – Check out what a Makey Makey can do by clicking here!
The students had a great time finding objects that would conduct so they could use the makey makey!!
Playing the drums and the piano with their makey makey!
To top off the day, Mrs. Matzat’s 3D printer was delivered at the end of class! WOW…what a day!! Superb learning environment!